Android sdk ndk10/26/2023 ![]() The -prefab-debug flag will output instructions on how to use the prefab archive via gradle. 5 Answers Sorted by: 17 You really should use SDK, unless you have a good reason to use NDK.My app defines android:minSdkVersion and android:targetSdkVersion in AndroidManifest.xml and APPPLATFORM in jni/Application.mk. vcpkg install jsoncpp:arm-android jsoncpp:arm64-android jsoncpp:圆4-android jsoncpp:x86-android Im developing an Android app that uses NDK features. Example exporting įirst, "vcpkg install" the 4 android architectures (it is mandatory to export all 4 of them). To use "prefab" (see below), all four architectures are required. The dummy my_lib.cpp file uses the jsoncpp library The compile.sh script enables you to select any matching pair of "android abi" / "vcpkg triplet" and to test the compilation The CMakeLists.txt simply uses find_package and target_link_library The folder docs/examples/vcpkg_android_example_cmake provides a working example, with an android library that consumes the jsoncpp library: Details In the container, create /project/vcpkg.json with the following contents: ) You can build Android libraries, such as jsoncpp in a Ubuntu Docker container.Ĭreate a Dockerfile with the following contents: FROM ubuntu:22.04Īpt-get -y -no-install-recommends install git g++ wget curl zip vim pkg-config tar cmake unzip ca-certificatesīuild the image and launch a new container: docker build. The following table outlines the mapping from vcpkg architectures to android architectures: VCPKG_TARGET_TRIPLETīuilding Android libraries in a Docker container There are six different Android ABIs, each of which maps to a vcpkg triplet. The Native Development Kit (NDK) is a set of tools that allows you to use C and C++ code with Android, and provides platform libraries you can use to manage native activities and access physical device components, such as sensors and touch input. vcpkg triplets and their corresponding android ABI Note: you will still need to install g++ or a C++ compiler that targets your host for any host dependencies. Or: export ANDROID_NDK_HOME=/home/your-account/Android/android-ndk-r25c When using GameMaker: Studio 1.4 on a Windows PC, you have two options for installing the SDK components, either use Android Studio (recommended) or download the Command Line Tools. For example: export ANDROID_NDK_HOME=/home/your-account/Android/Sdk/ndk-bundle Google do update the SDK/NDK pretty frequently, so be careful just grabbing the latest stuff. Set environment variable ANDROID_NDK_HOME to your Android NDK installation to set up the Android toolchain. No error should appear: adb devices Copy Check the ndk-build version to ensure that NDK is working. ![]() List the Android devices connected to your computer (even if none currently are) with adb to check whether Android SDK is working. The triplets 圆4-android, arm-neon-android, and arm64-android are tested by vcpkg's public catalog CI. Copy Log out from your current session and log in again (or restart your computer). ![]()
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